Last week there were some questions regarding how one can keep output consistent across multiple iterations. While there is no one right way, the following method is a quick way to get line-work (which can then be manipulated using your favorite line-work editing program) if you are not yet comfortable with rendering software. This method using Rhino’s “Make2D” command and VRay (available in the labs) will allow you to get decent output quickly while you build your facility with more sophisticated methods.
Bryan Boyer’s Quick Toon Output (script included): HERE
Two rules of thumb for this method not mentioned in the post are that you should be sure to save your view so that if you pan by mistake (or are creating a series of images) you can always come back:

To run the viewmaker.rvb script (not necessary, but speeds up the process of matching your line-work to the rendered underlay), download the rhinoscript at the link above and save it as a .rbv file. In the Rhino command line type “loadscript” and choose the file you downloaded. When the Make2D is complete, switch to your top view, type “sellast” followed by “ZSA” in the command line. Your orthogonal line-work should now be selected.

Right click on the save button (or go to File>Export Selected). Choose your preferred filetype from the drop-down filetype menu and save.
For rendering with VRay using simple GI (global illumination) settings this is a good reference: V-RAY for Rhino.

You can also find more detail on theASGVis (who maker of VRay for Rhino) YouTube Channel.
This method works very well with the Adobe illustrator format. You can then resize your output manually to match your render size.

In addition, (or as a compliment to the above) students should explore the Rhino “Section” and “Contour” commands in the Rhino help file.

